Upon first glance, I had high hopes for CrossfireX. As an old-school arena shooter type of guy, I looked forward to hopping into a new multiplayer FPS that incorporated the best aspects of Call of Duty and Counter-Strike.
Once Remedy Entertainment was brought on board to flesh out the game's single-player portion, I grew even more excited to delve into everything Smilegate's prized IP had to offer. Seeing as how it's amassed one of the largest player bases of all time due to its immense popularity in China and South Korea, it was easy for me to get caught up in the hype surrounding the game's home console port in American territories. After finally experiencing Crossfire X for myself, I came away with feelings of serious disappointment and pure dissatisfaction.
CrossfireX feels like a relic of the past. It looks and plays like one of those Wal-Mart bargain bin games that your mom mistakenly picked out for you for Christmas because she couldn't quite remember the FPS you actually requested. Not only does it feel the complete opposite of modern, but Crossfire X also feels like a wholly unfinished product that needed a lot more time in the oven.